VR Headset gives user a great experience like great attention to the message and lesser distraction, the intensity of a VR experience is greater than traditional media generating strong emotions in its users which are linked to real behavior change. While VR was a non-starter back in the 90s, developers are now creating mind-blowing experiences that look set to revolutionize gaming and entertainment. 2016 was the year when the likes of Oculus Rift, PlayStation VR and the HTC Vive take the medium mainstream and it has only gotten better since then.
Best Virtual Reality And Augmented Reality Headsets In 2019:
But what are the best VR headsets and which one should you choose? We’ve put together the ultimate selection of the most awesome devices just waiting to be strapped to your face. Read on for the full list to choose best VR Headset in 2019 suits your need and comfort your face.
VR Headset from Oculus: Oculus Rift
Oculus Rift is the headset that started the current hysteria. Whether you’re stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you’ll feel like you’re really there.
The consumer edition Rift uses a 2160 x 1200 resolution, working at 233 million pixels per second, with a 90Hz refresh rate. It’s high tech stuff, which matches the HTC Vive for refresh rate, but lags behind PlayStation VR. However, given its access to the power of latest PCs, it will be pushing a lot more pixels than Sony’s headset.
From the moment you pick up Oculus Rift VR Headset, you’ll feel and see the attention to detail that went into its design and construction. Customizable, comfortable, adaptable, and beautiful, Rift is technology and design as remarkable as the experiences it enables.
VR Headset from HTC: HTC Vive
The HTC Vive is the Steam VR headset made in collaboration with Valve, the makers of legendary gaming series Half Life. HTC Vive VR headset is designed to utilize “room scale” technology to turn a room into 3D space via sensors, with the virtual world allowing the user to navigate naturally, with the ability to walk around and use motion tracked handheld controllers to vividly operate objects, interact with accuracy, communicate and experience immersive environments.
The HTC Vive plugs into PCs and work with Valve’s mammoth gaming ecosystem. It packs in 70 sensors to offer 360 degree head-tracking as well as a 90Hz refresh rate; the stat that’s key to keeping down latency, which is the technical term for the effect that causes motion sickness. Thankfully, that wasn’t an issue in our review time.
However, the key to the HTC Vive success is the Lighthouse room tracking that enables you to move around with the headset on. It means mounting some sensors in your home, but the effect is next level.
VR Headset from Sony: Sony PlayStation VR
Sony has better experience building consumer electronics than its competitors, and it shows in the PlayStation VR’s comfortable design. The well-padded headset easily and securely cinches up to your head, just by turning a clicky, bike-helmet like dial on the back of the device. The PlayStation VR headset launched in October 2016.
A new version was announced at GDC 2015 and gone is the 5-inch LCD display of the original prototype; in its place a 5.7-inch OLED one which enables low persistence, which should mean less motion blur. The display’s refresh rate has also been ramped up to 120Hz, making 120fps gaming a real possibility.
The reported latency issues of Morpheus Mk1 have been addressed, with a new 18ms reading, and tracking accuracy has been tweaked with a total of nine LEDs now aiding the positional awareness of the headset. With its low price and pre-Christmas on-sale date, PlayStation VR has the chances to go big – even if by its own admission.
VR Headset from Samsung: Samsung Gear VR
The Samsung Gear VR is simply a case that uses a Samsung Galaxy smartphone as its processor and display. The handset simply slots in front of the lenses, into a Micro USB dock, and uses its Super AMOLED display as your screen. Slot in the phone, stick on the headset and you’re into your virtual reality experience. The only catch is that you must use a Samsung handset. This model is more comfortable than earlier versions, and you can charge the phone while using it.
The Samsung Gear VR is actually Oculus Rift lite, given that the two companies collaborated for the technology, But there are huge benefits and features to it. Capture your own 360° videos and photos with the Samsung Gear 360 camera, and then share your creation in no time, on YouTube, Facebook or Samsung VR.
Like you’re looking at your phone with a magnifying glass which essentially you are . It’s already added a host of games plus a whole marketplace of VR video content called Milk VR, and in terms of content is one of the best platforms out there.
Also Read: Full Review on Samsung Gear VR
VR Headset from Google: Google Cardboard
Google Cardboard is an accessible and cheap way to experience VR without having to buy an expensive computer and headset. It’s a VR experience starting with a simple viewer anyone can build or buy. Once you have it, you can explore a variety of apps that unfold all around you. And with plenty of viewer types available, you’re sure to find one that fits your budget.
After all, your smartphone contains all the necessary gyroscopic sensors and positioning systems to accurately track your head movements. You can get the Cardboard SDKs to start building immersive experiences of your own.
With the popularity of Cardboard, Google decided it would release an even better one. Called Daydream, the device is pretty much a Gear VR but apparently there are a whole slew of Android phones getting revamped to provide a better VR experience with Daydream. Companies making the handsets will also likely release their own mobile headsets.
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VR Headset from Microsoft:Microsoft HoloLens:
Microsoft Holo Lens blends virtual and half augmented reality to make one of the most ambitious launches ever planned. The device merges real-world elements with virtual ‘holographic’ images, meaning you can look at your Minecraft world on your kitchen table, or walk around the surface of Mars in your living room. The Development Edition is available now for Windows Insider members.
Using Kinect-style tech to recognize gestures and voice commands, the headset has a 120-degree field of vision on both axes, and is capable of ‘high definition’ visuals, but it’s still a letterbox compared to the likes of Oculus and Vive. More importantly, however, there’s no connection to a PC – a full Windows 10 system is built into the headset and runs off a battery. No, we can’t wait to see how long that lasts either.
VR Headset from Meta 2:
Meta had a developer kit of its augmented reality headset in 2013 but it’s the Meta 2 that’s really caught our attention. It looks similar to HoloLens with its large shape and helmet-like design, but second-gen headset offers a larger field of view than any other AR headset out and on the way. But like most AR headsets, Meta 2 is not cheap.
At 90 degrees, its three times bigger than the original Meta, and its 2560 x 1440 display plus positional tracking allowing your hands to interact with what you see makes for a very promising device.
VR Headset from Razer: Razer OSVR HDK 2
Razer’s OSVR isn’t a rival to the likes of Oculus Rift, PlayStation VR and Samsung Gear VR. Instead, it’s intended to make life easier for developers to make applications for VR hardware, without software and hardware limitations getting in their way.
There’s even a newer headset out aptly called the OSVR Hacker Developer Kit 2. It’s got better hardware specs this time around with 2160 x 1200 dual OLED displays putting it right up against the big names. However, there are still some comfort issues to work through. As the name says, the headset still remains open source, allowing third parties to do whatever they want with it.
We have already seen plenty of third parties getting involved to help develop new features, including gesture tracking with a Leap Motion faceplate in the past.
Previously on sale to developers, the general public can now order the first development kit direct through Razer, although the company is keen to stress that it’s still not a consumer product and, as such, only has a 30 day warranty.
VR Headset from FOVE: FOVE VR
FOVE VR differs from the likes of Oculus Rift and PlayStation VR because it offers interactive eye-tracking. Inside the headset is an infrared sensor that monitors the wearer’s eyes; offering both a new control method and an edge on its competitors when it comes to realism.With FOVE, simulated depth-of-field is possible, due to the system knowing exactly what you’re looking at, and as a result, the virtual should appear more real with FOVE VR.
It’s also the ultimate VR lovechild, thanks to investment from Samsung Ventures, Fove claims it will use HTC’s Lighthouse tech for full on room tracking. It’s not the only deal that Fove and signed: it also makes use of the Wear VR software platform and is compatible with Unity, Unreal, and Cryengine game engines.
VR Headset from Zeiss: Zeiss VR One Plus
Like the Samsung Gear VR and the previous Zeiss One, the hardware power for the second-gen Zeiss branded headset comes from your smartphone. Unlike Sammy’s effort, however, you’re not tied to just one mobile with the Zeiss VR One Plus; it will play ball with any iOS or Android handset with the latest model allowing larger sizes between 4.7 and 5.5 inches.
It packs a media player for the likes of pictures and YouTube videos and an AR app for augmented experiences, while the open source Unity3D SDK (iOS and Android) means there’s plenty of scope for development. The company is also pushing for drone enthusiasts to pick up the One Plus headset as a means to fly and see from a bird’s eye view – in VR.
VR Headset from Firefly: Firefly VR Headset
Freefly’s VR headset looks little different than most VR headsets with those ‘wings’, but who cares? It’s now compatible with the 200+ Google Cardboard apps, plus it rocks 42mm lenses and a 120-degree field of view while faux leather helps to keep things comfortable. It can fits any smartphone with a screen between 4.7in and 6.1in.
As well as featuring head-tracking via your phone’s accelerometer, one point of difference over the cheapest options is that Freefly comes with an odd little controller, named Glide, which you hold in one hand. It saves you the cost of buying a Bluetooth peripheral, though we’ve got to say we prefer a two-handed controller for gaming.